Professional Certification in Cybersecurity Management

Gaming: Where Vision Meets Verification

A great game isn’t luck—it’s purposeful design and relentless testing. We make sure every moment feels legendary.

Game Design — Creativity Engineered

From first concept to final build, we architect play experiences that feel intuitive, rewarding, and endlessly replayable.

Key Focus Areas

Crafting a Clear Vision

Crafting a Clear Vision

Every feature is designed to align with a central vision, ensuring each element contributes to a cohesive and emotionally engaging journey for the player.

Rapid Prototyping & Iterative Sprints

Rapid Prototyping & Iterative Sprints

Ideas are quickly turned into playable prototypes, tested, and refined through continuous iterations based on real-world data.

Core Loop & Meta-Game

Core Loop & Meta-Game

A finely tuned core gameplay loop and meta-game structure that keeps players engaged and returning with new challenges and rewards.

Onboarding & Tutorialization

Onboarding & Tutorialization

Onboarding systems that teach new players without overwhelming them, introducing mechanics in a way that feels natural and intuitive.

Dynamic Difficulty & Adaptive AI

Dynamic Difficulty & Adaptive AI

Balancing difficulty with adaptive AI ensures every player experiences the perfect amount of challenge, keeping them engaged and invested.

Economy, Progression & Monetization

Economy, Progression & Monetization

Careful design of in-game economy, progression systems, and monetization to ensure a fair and enjoyable experience for all players.

Accessibility & Inclusivity

Accessibility & Inclusivity

Designing with color-blind palettes, sensory-friendly cues, and customizable controls to ensure that all players can enjoy the experience.

Data-Driven Iteration

Data-Driven Iteration

Utilizing heat-maps, funnel analytics, and A/B testing to continually optimize the gameplay experience based on real-world data.

Cross-Discipline Collaboration

Cross-Discipline Collaboration

Maintaining a unified creative vision through collaboration across art, audio, engineering, and QA departments to create seamless experiences.

Clear Documentation & Spec Writing

Clear Documentation & Spec Writing

Providing clear and concise documentation, including GDDs, flowcharts, and state machines, to ensure smooth collaboration and alignment among teams.

Program Overview — What You’ll Master

Game-Design Foundations

Systems thinking · Vision pillars · Level and narrative design · Player psychology

Rapid Prototyping

Grey-boxing, balance passes, live-ops tuning, post-mortems

UI/UX Excellence

Wireframing · Interaction flows · Accessibility standards

Testing Fundamentals

Test-plan writing · Bug lifecycle · Test-case management

Platform-Specific QA

Mobile — device matrices, touch-input, sensor tests
PC — hardware variability, graphics settings, mod paths
Console — TRCs/LotCheck, save-data, controller schemes

Functional & Compliance

Smoke, sanity, regression, multiplayer, network, and first-party compliance

Performance & Optimization

Profiling, memory, frame-rate, thermal and battery checks

Automation & Tools

Scripting test harnesses, CI/CD pipelines, telemetry dashboards

Portfolio Clinics

Case-study write-ups, playable prototypes, test-report showcases

Quality Assurance — Guardians of the Experience

QA transforms a good idea into a reliable, platform-ready product by finding issues before players do and proving the fix.

Test Planning & Risks

Comprehensive test planning and risk assessment for gameplay, systems, and live-ops drops

Functional Testing

Smoke, sanity, regression, and exploratory passes on every build

Compatibility

Across mobile matrices, PC configs, ultrawide, multi-GPU, and controller permutations

Certification & Compliance

TRC/XR, LotCheck, Apple CTS, Google Play, Steamworks, age-rating boards

Multiplayer Validation

Latency simulation, matchmaking, session recovery, server load testing

Performance Profiling

FPS, frametime, memory leaks, thermal issues, CPU/GPU stress

Security & Anti-Cheat

Packet tampering, save-file exploits, leaderboard integrity, entitlements

Localization QA

Text expansion, right-to-left, cultural-sensitivity, audio syncing

Accessibility Checks

Screen-reader flows, subtitle timing, remapping, flashing-light testing

Automation & CI/CD

Scripted smoke tests, build sanity bots, crash telemetry dashboards

Live-Ops QA

Patch validation, log monitoring, rollback procedures, support escalation

Player Feedback Triage

Reproducing issues, writing repro steps, verifying hotfixes

What You Will Learn

Game Design Fundamentals

Hands-on Training

Case Studies

Player Psychology & Engagement

Portfolio Development

UI/UX Design

Ethical Considerations

Who can Enroll?

  • Aspiring game designers, level designers, and UI/UX specialists.
  • Gamers passionate about creating interactive experiences.
  • Developers looking to specialize in game mechanics and design psychology.
  • Anyone interested in understanding what makes games successful (or fail!).
  • Professionals aiming to enter the booming gaming industry.

Prerequisites & Eligibility

  • No prior VFX experience is required, but a creative mindset is recommended.
  • Basic computer literacy and a passion for visual storytelling.
  • Open to students, working professionals, and freelancers looking to upskill.

Did You Know?

  • The gaming industry is now worth over a whopping $200 billion, making it bigger than the movie and music industries combined! That's enough to buy everyone on Earth a brand new console (with some spare change for extra lives, of course!).
  • Calling all players! Over 3 billion people worldwide are gamers. That means nearly half the planet is exploring digital worlds, battling epic bosses, and building amazing creations together. Think of the awesome parties we could have!
  • Mobile madness: Forget fancy consoles, your phone is now the most popular gaming device! Mobile gaming accounts for over 50% of the market. So next time you're on the bus, remember you're part of a massive mobile gaming community.

Why Choose a Career in Game QA & Design?

Sharpen creative and analytical problem-solving skills
Enter a booming industry hungry for design thinkers and test experts
Work on both indie gems and AAA blockbusters
Train with industry-standard tools and workflows
Graduate with a portfolio that speaks louder than any résumé

Career Opportunities

Game Designer

Game designers have diverse career opportunities, including roles such as level designer, narrative designer, systems designer, and lead game designer

Level Designer

Level designers can pursue career opportunities in game development studios, working on creating engaging and immersive game levels for various genres

Game QA Tester

Game QA testers have career opportunities in game development studios, focusing on identifying and reporting bugs to ensure high-quality gaming experiences

UI/UX Designer

UI/UX designers have career opportunities in various industries, creating user-friendly interfaces and enhancing user experiences for digital products

Game Producer

Game producers have career opportunities in game development studios, overseeing project management, team coordination, and ensuring the successful delivery of games

Frequently Asked Questions

Ans : You’ll gain hands-on experience with Unity and Construct 3, industry-leading game development tools.

Ans : No prior coding knowledge is required. The course focuses on game design principles, though coding basics may be introduced.

Ans : 100% guaranteed placement to help you land your dream role.

Ans :We focus on practical learning, real-world projects, ethical design considerations, and case studies of both successful and failed games.

Top Industry Facts

Hands-on projects

The global gaming market is expected to surpass $300 billion by 2025.

Hands-on projects

Over 3 billion people worldwide actively play video games.

Hands-on projects

Mobile games generate nearly 50% of total gaming revenue.

Hands-on projects

The esports industry is projected to reach $2 billion by 2025, creating new job opportunities.

Hands-on projects

60% of game development time is spent on testing & bug fixing.

Hands-on projects

The demand for immersive gaming experiences is rapidly increasing.

Unit 1: Understanding of Hardware and Software (5 Hours)
Unit 2: Types of Hardware (TV, Mobile, PC, Console)
Unit 3: Differences between Hardware Platforms
Unit 4: Overview of Software Types
Practical Exercises (20 Hours - Practice)
  • Hands-on with different gaming platforms
  • Identifying hardware/software dependencies
Self-Learning & Assignments (10 Hours - Learning)
  • Research on industry trends in game testing
  • Case study on game platform differences

Unit 1: Game Development Lifecycle (Pre-production to Live Ops)
Unit 2: Testing Types (Functional, Non-functional, Compliance, Compatibility)
Unit 3: Regression, Smoke, Sanity Testing
Unit 4: Localization Testing Basics
Practical Exercises (20 Hours - Practice)
  • Writing Test Cases
  • Bug Reporting with Jira/Trello
  • Hands-on compatibility testing
Guest Lecture (2 Hours - Teaching)
  • Industry QA Expert Session
Assessments & Learning (8 Hours - Learning)
  • Test case writing assignment
  • Bug reporting exercise

Unit 1: Test Plan Creation
Unit 2: Exploratory Testing
Unit 3: Automation Testing Basics
Unit 4: Localization Testing Basics
Practical Exercises (20 Hours - Practice)
  • Exploratory testing on a sample game
  • Creating a test plan for a mobile game
Live Project Phase 1 (6 Hours - Practice)
  • Initial exploration of the assigned live project
Assessments (6 Hours - Learning)
  • Exploratory testing report submission
  • Test plan evaluation

Unit 1: Agile and Scrum in Game Testing
Unit 2: QA Role in Live Service Games
Unit 3: Performance Testing Basics
Practical Exercises (20 Hours - Practice)
  • Conducting test cycles in an Agile environment
  • Performance testing with tools like JMeter
Live Project Phase 2 (6 Hours - Practice)
  • Regression and functional testing of live project
Assessments (6 Hours - Learning)
  • Agile workflow case study
  • Performance testing evaluation

Unit 1: Compliance Testing (Sony, Microsoft, Nintendo standards)
Unit 2: Accessibility Testing
Unit 3: Security Testing Overview
Practical Exercises (20 Hours - Practice)
  • Conducting compliance testing checks
  • Evaluating accessibility features in a sample game
Live Project Phase 3 (6 Hours - Practice)
  • Compliance and security checks on the live project
Assessments (9 Hours - Learning)
  • Compliance checklist evaluation
  • Accessibility report submission

Unit 1: Preparing for QA Interviews
Unit 2: Resume and Portfolio Building
Unit 3: Industry Trends and Future of QA

Practical Exercises (25 Hours - Practice)

  • Mock interviews
  • Portfolio reviews

Final Live Project Submission (10 Hours - Practice)

  • Complete end-to-end test report submission

Assessments (5 Hours - Learning)

  • Project evaluation
  • Career readiness assessment

Weeks

Topic

Total Hours

Teaching (T)

Learning (L)

Practice (P)

Week 1-2

Introduction to Game Testing

50 Hours

20 Hours

10 Hours

20 Hours

Week 3-4

Core Game Testing Concepts

50 Hours

20 Hours

10 Hours

20 Hours

Week 5-6

Deep Dive into Testing Techniques

50 Hours

18 Hours

12 Hours

20 Hours

Week 7-8

Advanced Testing & Agile Methodologies

50 Hours

18 Hours

12 Hours

20 Hours

Week 9-10

Specialization & Industry Trends

50 Hours

15 Hours

15 Hours

20 Hours

Week 11-12

Capstone Project & Career Guidance

50 Hours

10 Hours

15 Hours

25 Hours

Diploma Program in Game Design and Quality Assurance Learning Outcomes

  • Game Design Skills – Master game play mechanics, level design, storytelling & UI/UX.
  • Hands-On Development – Create 2D & 3D game prototypes using Unity & Construct 3.
  • Quality Assurance & Testing – Learn bug detection, playtesting & optimization.
  • Portfolio & Capstone Project – Build a professional portfolio with real-world projects.
  • Industry & Ethics – Understand monetization, player psychology & ethical game design.
  • Career Readiness – Prepare for roles like Game Designer, QA Tester & Level Designer.

Job Profiles

Marketing Executive
Game Designer
Sales Executive
Level Designer
Advertising Executive
UI/UX Designer
Marketing Communications Executive
Mobile Game Designer
Marketing Research Analyst
Game QA Tester

Meet our Industry Experts

Srinivas Prasad
Ranbeer Hora

Over a decade of Experience in Games Quality Assurance and Production | 10+ years Entrepreneurship | Several successful Strategic Partnerships for the company | Knows Building Business | Sales | Entrepreneur...

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Soumil Khandhhadiaa
Druhin Mukherjee

Druhin Mukherjee is currently the Co-founder and Development Director at GodSpeed Games. He was the first Indian to win a video games BAFTA in the year 2012...

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Ready to Get Started?

Enroll now and take the first step towards a brighter future

Apply Now